Hello! I'm Timothé, game designer with 1½ year of experience at Asobo Studio.
I've been making games for 7 years, mainly using Unity and UE5.
Two of them have been released on Steam, including a AAA.
In 2023, I also graduated with a master's degree in Game design from Rubika-Supinfogame.
Although I have a particular interest in
Mission, Quest and System Design,
I am very versatile as well.
Designing games and their components
- such as systems,
mechanics,
challenges - according to given constraints
Providing & sharing visions, concepts,
benchmarks and documentations:
Game Design
Docs, Datamining reports...
Analysing & Balancing systems and gameplay with statistical softwares & KPI's
Creating missions & levels via in-game editors and engines, in line with the game's vision and fantasy
Using curves - intentions, learning, difficulty -
to create suited experiences, and balancing them with data (charts & heatmaps)
Enhancing immersion with relevant storytelling and signalisation
Scripting, prototyping and designing code architecture for gameplay, systems, features
Debugging, profiling & optimizing with code editors and built-in engine tools
Tracking, assessing and managing bugs priority, severity and status using tickets
Integrating various game assets in engines, from Sprites to SFX & VFX
Exploiting data from Excel spreadsheets
Versioning my work on Git & Perforce
Engines - Unity, Unreal Engine 4 & 5, Asobo Creative Engine
Code editors - Visual Studio 2024, VS Code, Notepad++
Languages - C#, Blueprint, XML, HTML & CSS
Data Analysis - Excel, Tableau, SPSS & Gretl
Versioning - Git, Perforce
Project Management - Notion, Jira, Trello, Azure Dev Ops, Confluence, Slack
Misc. - Also Adobe Suite, Miro, Wwize, etc.
I am adaptable, proactive, love working in a team and would be glad to get in touch with you!
Microsoft Flight Simulator 2024
Simulation - 2024 - Mission Designer
Several award nominations
Available on Steam
Farm'O'Bot - Action Coop - 2023
Creative Director & System Designer
Graduation project
Yokai Rescue - Plateformer 2D - 2021
GD, Programmer & Level
Designer
Personal project
Available on Steam
Sliding Towers - Tower Defense - 2021
Mobile - Android
Producer, GD & Programmer
SuperTag - Parkour VS Online - 2022
Unreal Engine 4 - GD, Producer & UI/UX
Hook - Zeldalike - 2020
GD & Programmer
Available on Itch.io